Venmo

A US based money transfer app for fast, safe, social payments between friends. It's the go-to app where settling down feels like catching up, and where money enhances friendships rather than complicating them.

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Year

2022

Team

Alexandra Molta, Suebin Kang, Gabriela Sorto, Rui Sun

Role

UX Research, UI Design, Prototyping, Animation

Tools

Figma, Miro

Overview

"I'll just Venmo you"

Venmo is a popular digital wallet app that has a user base of 50 million active users. It is targeted towards Millennials for sending and receiving payments directly. Although having a large user base and doing the job of splitting bills and transferring funds successfully, It has some pretty significant UX problems and usability issues. In this project, we are focusing on the overall product and not just the aesthetics of Venmo. However, Venmo is ahead of its market competition in terms of popularity and user acquisition. But we believe, no matter how big and famous the product gets, its core value should always remain focused on its target audience. we also wanted this to be an experience where we would solve problems for an application with a large user base.

Problem

Venmo solves the pain point of the user related to sending and receiving payments from others. However, I was surprised to see that the app lack some basic UX principles. Right from the start, you won't notice any onboarding experience. Many users have complained of not being able to figure out how to add their bank card and add friends: 2 of the Venmo's primary functions. With Venmo trying to be a social platform and a P2P, it confuses people and questions the privacy of the app. Overall the UI is intrusive and hides essential features inside the menu bar.

Solution

A p2p app that can be used internationally, expanding it targeted audience from millennials to Gen z and Boomers.
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  • Help travelers plan and budget their money before any trip.
  • Easy access and focus to a group of certain users’ transactions
  • Putting everything from a physical wallet into Venmo, a digital wallet that stores all of the personal information.
  • Create a thorough onboarding experience with in depth information as well as an optional questionnaire for those confused what profile will best suite their need
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View Final Solution
Process

Discover

Empathy Interiews

To begin our research we asked people around the city who were also regular users of not just Venmo but any money transaction app to further identify pain points, frustrations, needs, and desires with existing products to determine how Venmo could improve this experience. Our goal was to learn about the context of use, what they like, what they hate, and any feature they want in the want with a p2p app.

Focus Areas
01

What products exist to request, send, and split payements.

02

How do users interact with the existing products?

03

What are users current pain points with the existing products?

04

How are users completing transacations internationally?

05

Which features are essential to have a successful and stress-free payment

06

Are users more comfortable with the old school methods of payments or are they leaning towards the digital side of it?

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Key Takeaways
01

Users have a concern for the social media aspect and need assurance of privacy

02

Users would like to be able to keep all important cards in a digital wallet fashion within the app

03

Onboarding process leaves user feeling overwhelmed and confused when met with the homepage

04

A dashboard with monthly and weekly spendings is paramount when dealing with payments

05

Too much information on screen makes users feel overwhelmed, they'd like a more guided and minimal experience

06

Interface feels cluttered and unorganized with important settings being hidden such as changing privacy settings

Competitive Analysis

Competitive analysis was conducted to identify competitor's strengths and weaknesses to inform Venmo's features and information structure.

Define

Carving out a niche in a saturated market

After conducting user interviews, all the participants responses were synthesized to identity themes, opportunities, and features that Venmo could focus and improve upon.

Affinity Map

An affinity map was created to identify high level themes and group similar insights gained from the user interviews.

Personas

Personas were built based on the data collected to help drive decision making and keep the product focused on solving users pain points, frustrations, and goals.
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When developing the personas we focused on keeping a wide variety of users in our mind as money management affects all age and income groups.

Journey Mapping

The primary user flow is the process of searching, saving and sharing with friends.

Ideate

Cooking up a better experience

To kick-off the design process, quick sketches helped me get ideas on paper to establish which elements were necessary for each screen. A low fidelity prototype was then created for initial user testing.

User Flow

The primary user flow is the process of searching, saving and sharing with friends.

Site Map

YUM's simple information structure makes it easy to navigate and move through tasks.

Sketches

Rough sketches were done to get my initial thoughts on paper and brainstorm new ideas for specific UI elements.

Low-Fidelity Prototypes

Using the feedback and insights gained from research, analysis and sketching, a how-fidelity prototype was created to begin user testing.

Usability Study

A usability study was conducted to determine where improvements could be made and identify new ideas to satisfy user expectations, needs, and desires.

Pain Points
01

Source of restaurant review was unclear

02

Quick save option not available, had to specify which list to save to

03

Emphasis on photos made it difficult to find type of food and restaurant ratings

New Ideas
01

Use color to differentiate YUM's suggestions from a users saved restaurants

02

Remove multi-step process to find social icons and make immediately visible

03

Add a moment of delight to let the user know a restaurant was saved

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